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Force Hololens to 30 FPS?

Hello, in an effort to streamline the Hololens for our application as much as possible, is it possible to force a lower framerate to save on processing for applications that don't require the extra frame rate speed?

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Answers

  • Oh I see, I didn't consider the spatial updates. This is for order fulfillment, so far my application has only a 2D interactive HUD (Unity canvas attached to camera), but I do plan on augmenting it with 3D holograms after the basics are done, so good to know that the spatial updating is tied to the rendering FPS as well.

  • jbuschjbusch
    edited April 2016

    Here is also some documentation describing what's happening and best practices for rendering:

    https://developer.microsoft.com/en-us/windows/holographic/rendering

    See: "Predicted rendering parameters" and "Other rendering parameters"

    In the case of working in Unity, Unity's engine takes care of using the correct and latest transforms for you. But if you try to force Unity to render at 30fps, then there will most likely be issues.

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