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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Can't build script in unity but able to play the scene

Hi everybody,
I'm try to code an hololens app which purpose is to read data streamed on a specific url.
I managed to get my code work in the unity scene viewer, when I press the unity play button, but when I try to build my project to get a VisualStudio project, I get the following error:
Assets\URLSource.cs(23,20): error CS1061: 'WebRequest' does not contain a definition for 'GetResponse' and no extension method 'GetResponse' accepting a first argument of type 'WebRequest' could be found (are you missing a using directive or an assembly reference?)
I've used the using System.NET assembly and I've set my compiler setting to .NET4.6 so I do'nt get where it might come from.
Please help, I've been searching for days now,
Thanks
Tagged:
0
Answers
Have a look here: https://forums.hololens.com/discussion/906/http-client-with-unity
@keljed I tried that but no success. My problem is when I go tu build settings to export my unity project to the Hololens, not when I play the scene
@gvvk,
What @keljed referenced should have helped.
Can you post a snippet of the code you are using? That may help us spot the issue.
Thanks!
David
Unfortunately I can't post any code, but I'm sure I surrounded the using statements and the code lines with the #if statements..