Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

WorldAnchorTransferBatch anchorCount is always 0

edited February 2017 in Questions And Answers

I'm following this demo almost verbatim (except saving the TransferBatch bytes to a database).

When my import is complete (from the database), my completion reason is "Succeeded" and I have byte data. However my my deserializedTransferBatch.anchorCount is always zero. I have also verified that when I export my WorldAnchorBatch, its anchorCount is always > zero.

What am I doing wrong?

Answers

  • Options
    DonPepeDonPepe
    edited March 2017

    Hey, you came any further with it? Got the same Problem, only saving my bytes to a ftp server. Did you try to deserialize the result of the serialization immediatly. That worked for me and I got some anchors. But after uploading and downloading it didn't work anymore. Must be something in the way the data is saved.

Sign In or Register to comment.