Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

TapToPlace Anchoring wonky?

Created a completely new scene. I Dragged in the Holokit Camera.I set up an empty game object for spatial mapping manager, input manager, and world anchor manager. I parent a cube with an empty object. Then I added tap to place on the cube. As soon as I press play, the cube jumps to some random position that I never set up. Also, whenever I try placing the cube down with tap to place, the cube does not set to the position to where I tapped, but instead goes to that random position from the start.


  • Is your Anchor object on the cube's parent game object? (or is the cube a child of an object that holds your anchor?) If so, remove the anchor first, place your cube, and re-add your anchor.

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