Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

use meshes list in SpatialUndestandingDLLTopology queries

I want to save and load the room after the SpatialUndestanding is finished.
I save correcty the meshes room, but when I load the meshes I would like to use the SpatialUndestandingDLL query to place the gameobject on wall o sittable, for ex.
var numSpaces = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsSittable(minHeight, maxHeight, minFacingClearance, resultsTopology.Length, resultsTopologyPtr);
How copy the meshes list (List) derived from roomLoader to SpatialUndestandingDLLTopology queries?
Thanks

Answers

  • trzytrzy ✭✭✭
    edited April 2017

    EDIT: deleted double post.

  • trzytrzy ✭✭✭

    I don't recall seeing any functionality like this exposed in the C# interface (someone please correct me if I'm wrong). However, the underlying C++ code in HoloToolkit does appear to have this functionality (see Dll_Debug.cpp).

    I guess it could be exposed to Unity. It would be a big time saver during development given how long it takes to scan a room, even with the underlying spatial mapping mesh saved.

    Some other components would have to be modified as well though in the C# world but probably not too big a deal.

    Maybe if I figure out exactly how to build and deploy the DLLs (I'm almost there -- see my other post -- but I feel I'm missing something obvious), I could add such a feature... ;)

  • trzytrzy ✭✭✭

    Mods: I think this thread belongs in Q&A.

Sign In or Register to comment.