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CursorManager removed from holotoolkit

I'm attempting to use the Holograms 210 course as a how-to for adding gestures to my app. I'm on the step of adding a CursorManager, but I do not see this script under HoloToolKit > Input > Scripts > Cursor. I'm brand new to HoloLens development, so I may be looking in the wrong place. I did see some commits to the git repo about removing this, however, so I'm hoping there is an updated tutorial somewhere. If anyone has any advice or resources, I'd appreciate your help.

I was given the holotoolkit asset from someone else who built it from source. I'm unable to find any version number, but it was built within the last month.

Best Answer

Answers

  • james_ashleyjames_ashley ✭✭✭✭

    @jennifersheppard ,

    I just pulled latest and the script is there. There is also an InputManager prefab at HoloToolkit > Input > Prefabs.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

  • @james_ashley Thank you for the quick response! I must be missing something basic here. When I look at the repo directory you posted (https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit/Input/Scripts) I do not see a CursorManager.cs file. I've done a search on the entire repo as well for the file and class name.

    I'm on Chapter 2 of this tutorial, and it seems very clear that there should be a CursorManager class. https://developer.microsoft.com/en-us/windows/holographic/holograms_210 . Maybe I'm supposed to make my own script? I thought it would be like the GazeManager that I could simply add the component from Input > Scripts > Gaze > GazeManager.cs.

    Where am I going wrong? Thank you again

  • @james_ashley Thank you for the quick response! I must be missing something basic here. When I look at the repo directory you posted (https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit/Input/Scripts) I do not see a CursorManager.cs file. I've done a search on the entire repo as well for the file and class name.

    I'm on Chapter 2 of this tutorial, and it seems very clear that there should be a CursorManager class. https://developer.microsoft.com/en-us/windows/holographic/holograms_210 . Maybe I'm supposed to make my own script? I thought it would be like the GazeManager that I could simply add the component from Input > Scripts > Gaze > GazeManager.cs.

    Where am I going wrong? Thank you again

  • WilbertWilbert
    edited April 2017

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