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Unable to capture holograms with Unity PhotoCapture

I am using UNITY 5.5.2f1.
I would like to do Mixed Reality Capture of hololens.
I was able to do the capture with reference to the script below.

https://docs.unity3d.com/Manual/windowsholographic-photocapture.html

However, the image contains only the camera's capture, not the 3D objects.
Even if you set hologramOpacity to 1.0.

How can I solve it?

Thanks.

Best Answer

Answers

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    I followed the instructions for the locatable camera and it worked fine for me.
    The code uses Application.persistentDataPath as directory, which points to %userprofile%\AppData\Local\Packages\[productname]\LocalState. You can use the device portals file explorer to access this directory.

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    I'm running into the exact same issue! I declare capture holograms with PhotoCapture.CreateAsync(true, OnPhotoCaptureCreated); [first argument is false in the tutorial], and then set hologramOpacity to 1.0f... this might solve your issue, but for me I'm still not getting holograms.

    I don't have the file explorer in the device portal, but I'm using a script that copys the photo from the local directory into the camera roll which I do see in the file explorer.

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    Thanks JannikLassahn.

    Photos are saved in LocalState.
    However, hologram such as 3D model is not attached
    I will write my code.
    Is there any difference from your code?

    `
    //

    public void TakeScreenShot(){

        Resolution cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
        targetTexture = new Texture2D(cameraResolution.width, cameraResolution.height);
    
        // Create a PhotoCapture object
        PhotoCapture.CreateAsync(false, delegate (PhotoCapture captureObject) {
            photoCaptureObject = captureObject;
            CameraParameters cameraParameters = new CameraParameters();
            cameraParameters.hologramOpacity = 1.0f;
            cameraParameters.cameraResolutionWidth = cameraResolution.width;
            cameraParameters.cameraResolutionHeight = cameraResolution.height;
            cameraParameters.pixelFormat = CapturePixelFormat.BGRA32;
    
            // Activate the camera
            photoCaptureObject.StartPhotoModeAsync(cameraParameters, delegate (PhotoCapture.PhotoCaptureResult result) {
                // Take a picture
                //photoCaptureObject.TakePhotoAsync(OnCapturedPhotoToMemory);
    
                string filename = string.Format(@"CapturedImage{0}_n.jpg", Time.time);
                string filePath = System.IO.Path.Combine(Application.persistentDataPath, filename);
                photoCaptureObject.TakePhotoAsync(filePath, PhotoCaptureFileOutputFormat.JPG, OnCapturedPhotoToDisk);
    
            });
        });
    
    }
    
    
    void OnCapturedPhotoToDisk(PhotoCapture.PhotoCaptureResult result)
    {
        if (result.success)
        {
            Debug.Log("Saved Photo to disk!");
            photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode);
        }
        else
        {
            Debug.Log("Failed to save Photo to disk");
        }
    }
    
    void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result)
    {
        photoCaptureObject.Dispose();
        photoCaptureObject = null;
    }
    

    `

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    @hys73 Do you still have this problem? I could share my sample project, maybe it works for you.

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    Thank you JannikLassahn.

    I have not solved this problem yet.
    I would like you to share your code if possible.

    Regards.

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    Thank you JannikLassahn.

    Great!

    It went well.

    Thank you very much!

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