Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Holographic Emulation Unity 5.5.2f1 - Holograms shaking

In need to run heavier 3D blocks on Hololens, I've started testing Holographic Emulation on Unity.

However, when I Remote to Device, it's almost like the Gaze Stabilizer stops working and everything starts to shake.
I've tried a couple of different routers, however I've only noticed a change in image quality, but nothing related to my issue.

Everything else works just fine, from gestures to voice commands.

Does it only happen to me, or it's impossible to have a flawless experience using Holographic Emulation? Any ideas on how to address this issue?

Thanks a lot


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