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World anchors in hierarchies
I am curious about a few things about world anchors. When you are dealing with a hierarchy of objects, what are the best practices for assigning world anchors?
If a place a world anchor on the parent object, does every other object in the hierarchy will be locked too?
If the first question is not true, should I place world anchors on individual child objects in addition to the one on the parent?
Am I able to transform any of the child objects freely because they don't have a world anchor directly assigned to them?
I have an anchor on the parent object. What happens if I'm dealing with animations only on the child objects? Will the objects be unable to move?
I know that in order to move an anchored object I need to remove the anchor first and place it again after it is in the new position. Is this true for the entire hierarchy as well?
Thanks in advance.