Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

LitJson.dll preventing build due to many errors

Hello, I am new to the processes of communicating with a cloud so any information or advice here would be immensely appreciated.

I have been able to perform a Get Json and display the relevant information from a dweet into my unity project. To do so, I had to add the LitJson.dll to my project. Up until this point my project was deploying to the HoloLens just fine. But after adding the .dll it had a good 28 errors, mostly referring to things not existing in the target framework.

Since a .dll is like an .exe where it bundles together a lot of codes and such, can I open it up and remove the parts of code that are causing the problems?

If dissecting is the route to go, what avenues should I research to progress? It seems like opening a .dll isn't the easiest thing to do (requiring coding to do so?).

Can I remove parts and repackage back into a .dll or can I just add the relevant parts into my project without needing the .dll?

Or is my method of thinking all wrong here?

Thank you in advance you beautiful people!

Best Answer

Answers

  • Thank you very much Jesse! I have a lot of reading to do haha

Sign In or Register to comment.