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LitJson.dll preventing build due to many errors

Hello, I am new to the processes of communicating with a cloud so any information or advice here would be immensely appreciated.

I have been able to perform a Get Json and display the relevant information from a dweet into my unity project. To do so, I had to add the LitJson.dll to my project. Up until this point my project was deploying to the HoloLens just fine. But after adding the .dll it had a good 28 errors, mostly referring to things not existing in the target framework.

Since a .dll is like an .exe where it bundles together a lot of codes and such, can I open it up and remove the parts of code that are causing the problems?

If dissecting is the route to go, what avenues should I research to progress? It seems like opening a .dll isn't the easiest thing to do (requiring coding to do so?).

Can I remove parts and repackage back into a .dll or can I just add the relevant parts into my project without needing the .dll?

Or is my method of thinking all wrong here?

Thank you in advance you beautiful people!

Best Answer


  • Thank you very much Jesse! I have a lot of reading to do haha

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