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Avatar-less Announcer Position Best Practices

stepan_stulovstepan_stulov ✭✭✭
edited May 2017 in Questions And Answers

Hello, everybody.

I'm wondering what the best practices would be for placing some announcer voice-overs that guide the user through the scenario when that announcer is not visually represented as an avatar. Similar to Cortana. Should the voice be spatially positioned on where the next point of interactive interest is vs. in the head vs. somewhere in front or right above the head? I wonder if anyone experimented with the psychology of this yet?

Thanks a lot!

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Best Answer

  • Answer ✓

    @stepan_stulov,
    In general, it is not advisable to spatialize a sound that is not attached to a hologram. In the real world, sounds are emitted by an object that the listener can locate. Sounds from invisible emitters are often frustrating for users as they spend time looking for the source object.

    If a voice over is not associated with an avatar, it is recommended to play it in stereo and not spatialize the sound. For example, the narrator in HoloTour has no form and is not spatialized.

    You may be interested in the updated (as of winter 2016) Holograms 220 course and it's chapter on sound design and mixing best practices. There are also some cool techniques for using sound to make your experiences even more immersive.

    Thanks!
    David

Answers

  • Answer ✓

    @stepan_stulov,
    In general, it is not advisable to spatialize a sound that is not attached to a hologram. In the real world, sounds are emitted by an object that the listener can locate. Sounds from invisible emitters are often frustrating for users as they spend time looking for the source object.

    If a voice over is not associated with an avatar, it is recommended to play it in stereo and not spatialize the sound. For example, the narrator in HoloTour has no form and is not spatialized.

    You may be interested in the updated (as of winter 2016) Holograms 220 course and it's chapter on sound design and mixing best practices. There are also some cool techniques for using sound to make your experiences even more immersive.

    Thanks!
    David

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