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Sound on Airtap

Hello Anyone! Just wanted to know if anyone would know the best process required to initiate an audio file on airtap gesture using the InteractiveMeshCursor? (Simple Click Sound) I currently have InputManager managing all gestures... Thanks in advance!!

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    holonutholonut
    edited June 2017

    Thank you so much for you answer! I have been playing with a bunch of different ways to play a click sound and what you have given me works with the following:

    public class PlayAudioSource : MonoBehaviour, IInputClickHandler
    // Use this for initialization
    {
    #region IInputClickHandler
    public void OnInputClicked(InputClickedEventData eventData)
    {
    GetComponent< AudioSource >().Play();
    }
    #endregion IInputClickHandler
    }

    It works great if I have an the AudioSource attached to a GameObject. How about just playing the audio clip when it is not attached to a GameObject? Just like a mouse click sound?
    Many Thanks!!

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