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Spatial Understanding doesnt recognice and draw planes

I encountered an strange iusse today, Spatial Understanding seems to be buggy in my case.

I followed the tutorial series so far and Spatial Mapping is working flawless, so i wanted to try Spatial Understanding. I dragged the Spatial Understanding prefab into my Scene with all the three SpatialUnderstanding Scripts in there ( Source Mesh, Custom Mesh and Spatial Understanding ). Those are from the newest HoloToolKit version. I also already activated the Spatial Perception in the Settings. But somehow it isnt doing anything. Normally it should draw those green Wireframes and also the different planes, but thats just not Happening....

When i add the "SurfaceToMeshes" Script to my Scene it is getting just more worse. Somehow it creates about 220 random planes of all different sizes and places them around me... Does anyone have an idea why thats Happening ? What did i forgot ?

Heres another Picture of all the Scripts im using in my Scene :

Best Answer

  • genargenar
    Answer ✓

    Thanks for your Reply. It wasnt the Surface Meshes to Planes script ... i just used competly outdated assemblys for Unity. Just needed to update some of These and it worked totally fine !

Answers

  • trzytrzy ✭✭✭

    What happens if you disable to surface meshes to planes script? It looks totally wrong to me from memory. The Surface Plane Prefab should be a surface plane object that is created to represent each plane detected within the spatial mapping data.

    It looks like you've dragged the spatial understanding prefab in there, which is something completely different -- it encapsulates the spatial understanding system.

  • genargenar
    Answer ✓

    Thanks for your Reply. It wasnt the Surface Meshes to Planes script ... i just used competly outdated assemblys for Unity. Just needed to update some of These and it worked totally fine !

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