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Local Instability

When I place objects with respect to the Hololens' starting position in Unity, they appear to be pretty unstable, even with just simple shapes. I have to use anchors in order to reach the stability I see in other products. Is there anything I should be doing to improve default stability or is this just the way things are?

Best Answer

  • thebanjomaticthebanjomatic ✭✭✭
    Answer ✓

    @TetraTalon In my experience, things should be pretty rock solid even without using world anchors. A lot of time when there is instability its the result of the stabilization plane not being applied correctly. In particular, if those objects don't have colliders, then the stabilization plan will often just remain at its default distance 2m in front of the user, and as a result, when you get closer than 2m to the object things will get a bit unstable.

    Aside from that sort of thing, I haven't really had many issues with stability for non-anchored things.

Answers

  • thebanjomaticthebanjomatic ✭✭✭
    Answer ✓

    @TetraTalon In my experience, things should be pretty rock solid even without using world anchors. A lot of time when there is instability its the result of the stabilization plane not being applied correctly. In particular, if those objects don't have colliders, then the stabilization plan will often just remain at its default distance 2m in front of the user, and as a result, when you get closer than 2m to the object things will get a bit unstable.

    Aside from that sort of thing, I haven't really had many issues with stability for non-anchored things.

  • I didn't even think about adding colliders! Thanks so much!

  • No problem!

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