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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
UdpClient not Found
I have a working networking program setup that I'm trying to transfer onto Hololens, but when I switched my platform to UWP, the compiler ceases to recognize the type UdpClient which was working just fine before. I read something online that stated I needed to use the directory Windows.networking, but this doesn't seem to be a directory recognized by the C# compiler. Any words of wisdom?
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Answers
@TetraTalon
Have a look at this thread, if you have not seen yet.
https://forums.hololens.com/discussion/7980/udp-communication-solved#latest
My problem seems to be that Visual Studio won't recognize Windows.Networking. Do I need to download an sdk?
Edit: I didn't include the Windows.Networking stuff inside the if def. Seems weird that Unity supports Universal Windows Platform, but doesn't have support for all of the Windows API. Also didn't include this Singleton thing (not sure what that is?)