Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Xbox controller input

I am currently porting an existing game to MR using the Acer headset and Unity 2017.2.0.b5. And while most things work as expected, I am having problems getting input from the old faithful Xbox controller.
Normally I handle game input via Unity’s Input class, but once I start the Mixed Reality Portal, my Xbox Controller stops responding in Unity.
I have also tried the XR.WSA.Input.InteractionManager as described in the docs, but it does not register my Xbox controller as a InteractionSources, therefore I am guessing this one only works with the MR controllers.
So now my question is how do I grab Xbox controller information in my MR app in unity?
Kind regards
Thomas

Best Answer

Answers

  • Options
    I was using MR Portal in simulation mode with Xbox controller. I registered event handlers with the InteractionManager and I was able to get the event.
  • Options
    Answer ✓

    This one was just answered in another thread I apparently overlooked earlier: https://forums.hololens.com/discussion/8083/how-to-use-inputs-from-unity#latest
    It seems Unity is losing focus once you hit play mode. And so, there is no controller input once this happens.
    The current workaround is simple enough, but can be a bit of a hassle due to the win+alt+I key thingie. But if you can refocus on Unity, it starts to register input once again.

Sign In or Register to comment.