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Using controllers with Unity

Hi there,

I don't have controllers (yet?) but I want to integrate them into my games. I took a look at the Hololens Toolkit for Unity but it looks big to only get required informations (position, rotation, button states).

Do you know if the current beta of Unity (2017.2b5) have controllers support?

By example, the Oculus Touch and Vive Wands can be used from Unity without any SDK , the mapping made by Unity is good so you can use those controllers very easily. I made a script for that. If Unity has the same thing for Windows MR, my script will work and all my games are already compatibles with Windows MR controllers.

French XR/MR developer / Indie Game Developer

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