Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
An empty project with an OnMouseDown method does not run on the Holo Lens
I have posted a question in the unity forum and a guy there thought it might be a good idea to post here also.
https://forum.unity3d.com/threads/how-can-a-script-that-is-not-used-with-a-method-that-is-empty-create-an-error.488593/#post-3188996
Is this normal that you get a "Screen position out of view frustum" error when you use OnMouseDown in your Holo Lens project?
regards
PS: Maybe this question belongs to the bug area, but it may also be that I just don't have enough knowledge.
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Answers
We use OnMouseDown in our projects without issue but we are using Unity 5.5
Downgrading may help?
https://stackoverflow.com/questions/43415004/error-running-hololens-unity-project
I'd be surprised if the OnMouseDown was the root cause. Are you using the Holographic camera? Or what is your camera setup?
Taqtile
There is a bug with Unity 2017.2.0b7&8 that the HoloLens just launches into a black screen