Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

My built apps are now refusing to run in the headset

I've been attempting to make a simple app in Unity 2017.2.0b11 and run it on the Acer MR headset. So far it's been a huge frustrating mess.

Sometimes it works, sometimes it doesn't show anything (black screen), and now it decided that it won't run in the headset anymore. When I build and run my app, it runs in the desktop. Reboot didn't help.

Any advice before I give up and buy an Oculus Rift? Because I'm pretty much at the end of my patience with this. It's simply not ready.

Answers

  • Options

    Running on desktop in 2D mode is generally one of two things. Either your scripting backend is set to IL2CPP or you don't have Virtual Reality Enabled for Windows Mixed Reality.

    If you would like to troubleshoot this, you can shoot me an email at jesse.mcculloch@live.com and we can schedule some time to check it out.

Sign In or Register to comment.