Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Unable to set tracking type to Stationary in Unity 2017.2.0b8

After upgrading from Unity 5.6.3p1-MRTP16 to Unity 2017.2.0b8 I've been unable to set the tracking space type to "Stationary" (as in for a seated experience). I call XRDevice.SetTrackingSpaceType with "Stationary", but Unity always behaves as if in RoomScale mode, and the camera position I set in the editor is taken as the floor level. Calling InputTracking.Recenter() afterwards has no effect.

Am I missing something? Here is a very simple test project here in case someone can help me with this: https://dl.dropboxusercontent.com/u/42976967/TestTrackingSpace.zip

To reproduce:

  • Verify the "SetTrackingSpace" component attached to "Main Camera" is set to "Stationary"
  • Run the game. The expected behavior is that the sphere should be at eye level. But instead the camera is elevated, taking its original position as the floor level.
  • Pressing Space should recenter the tracking, but it also has no effect.

Thanks

Answers

Sign In or Register to comment.