We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
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The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
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Unity Get Hand Position
I was wondering, aside from OpenCV, since the Hololens is already tracking the users hand, if I can get access to the position of the hand in the users view? I'd like to recognize if the user has their hand open to provide them with a menu at the position of their hand. I've been trying to thinking of an intuitive method for allowing the user to access internal menus and I think this would work pretty well. Getting the actual position of the hand is tricky obviously, there are some nicely documented methods in OpenCV, but considering Hololens is already doing some of the work, I am wondering if there is already a method available.
Edit: Or if anyone has any ideas to spontaneously bring up a menu, I'm all for it. Voice could potentially work, a command in the scene to bring up a menu, but I'd like to have a physical method as well in case the user has issues with speech or the environment is too noisy.
According to that, I can access it's position. However, it also states that, "When hands are in other poses, the HoloLens will ignore them." So am I able to get the hand position in any pose? Perhaps define my own gesture?