The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
About Unity 2017.2.0f3 MRTP ?
I am developing an app for immersive headsets and I would like to know the key differences between Unity 2017.2.0f3 and the MRTP version.
They are both available for download but I am not sure why I would need MRTP version when I have the official Unity version. So can anyone please help me with this?
I should note that I do not own an immersive headset and will be using the hololens emulator and MR simulator.
can I create a full fledged and working mixed reality app with the official version or will I need to install the MRTP version and why , are there any drawbacks to using either version?
thank you all