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How to write unit tests for holographic apps in Visual studio

edited September 2017 in General


I have a holographic app developed in UNITY and built as a Visual Studio solution. Now I would like to perform Perception simulation tests for this app.-> validate/assert and include some functional tests (if possible)

Pl guide me in achieving this..



  • I'm also wondering how devs are approaching unit or integration testing for the Hololens, since much of what we are testing for is graphical output. In the browser, we can do screenshot/pixel diffs/comparisons to see if output is as expected. The Hololens has stereo display, making screen diffs a bit more complicated. There must be some way devs are implementing automated testing in VR. Has anyone found a pattern on Hololens that they like?

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