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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Detecting Mainstream/Ultra PCs
Hi,
is there a way to detect in Unity if the Application is running on a Ultra specs PC or on a Mainstream specs PC?
I thought I've seen something like this in the UnityEngine.XR namespace somewhere, but I can't find it anymore.. Probably it was in an earlier build?
Kind regards
Tagged:
0
Answers
I'm not 100% sure on this one but I asked this question myself recently and was pointed to the HolographicDisplay class;
https://docs.microsoft.com/en-us/uwp/api/windows.graphics.holographic.holographicdisplay
which has an API to request refresh rate which I think would come back as 90 for an Ultra experience and 60 otherwise.
Apply a pinch of salt, there may be a better way of doing this but perhaps that gives you a starting point to take a look at.