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Holograms are not stationary

When I create a single game object in unity, it stays stationary and allows me to walk around and inspect it from all around. But, when I am adding more than such game object and a plane to sort of 'rest them on', as I walk, the entire scene seems to be keeping equal distance from my view. How can I stick them to one position? Thanks for your help!

Best Answer


  • @dbarrett , no, I am aware of those scripts but I haven't added them.

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