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My Unity HoloLens App can't connect to internet/intranet

Dear all, I'm currently working on a Unity project, that require realtime texture download form external location ( Internet ). I've used the same "concept" do deploy successfully an Android App, that's works great while taking care to declare in the manifest app the internet access requirement. I made the same attention on appx.manifest now on HoloLens version, declaring internet and internet (client/server) requirements, but is not working at all. I also add a little text and a logic that replace that text on reading contend of a .txt hosted on our web server inside LAN, and also this is not working on Hololens. In play mode and other device works without any problem.

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    Hi Maverick87Shaka,

    My name is Yang and I'm an engineer working on Mixed Reality at Microsoft.

    Could you share the section of your appx manifest requesting network access?

    Please ensure you are declaring Internet and public networks as well as Homes and work networks capability.

    Also confirm that you can use Edge to browse the web on your wifi connection. Thanks

    Yang

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    For my case, edge browser can't open a webpage although I can go to window store using Microsoft Store app.
    I open edge and then enter the webpage url => nothing coming up? Any idea?
    I have the OS release April 2018

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