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Motion Controller thumbstick deadzone

Using Unity 2017.2.0f3 / Build 16299, retrieving the value from InteractionManager > InteractionSourceUpdated >InteractionSourceUpdatedEventArgs (args.state.thumbstickPosition), the center/neutral Vector2.x value goes as high as 0.19+ and sometimes even 0.20+. It's only happening on my left-controller thumbstick and the usual values for the right stick and vector components deadzone is usually less than 0.09.

Anyone else experiencing a high deadzone range? or is there a re-center workaround for the thumbsticks?

Answers

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    yep I see the same thing here

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    I guess it's within manufacturing tolerance -- the Cliff House treats the value within the deadzone. App Developers would need to consider the value range (I noticed this issue while running Dark Legion with "smooth" movement)

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