The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Moved Spatial Mesh
Hi there,
I have a problem regarding the Spacial Understanding Mesh. After some running time of my app the visualized mesh is moved up a little. I have no real idea under which circumstances exactly it happens, but I feel it almost always happens after I put down the HoloLens for some time and then put it back on. Killing the app and starting it again solves it, but is not convenient for the user. Any ideas why this happens, how to prevent it from happening and how to solve it during runtime?
Thanks in advance!
Best Answer
-
dbarrett ✭✭✭
This typically happens whenever the HoloLens loses tracking. It can be prevented by not covering up the sensor array or getting it too close to an object that blocks its view. Once it regains tracking, your scene will typically be shifted by a little bit because of a slight recalculation done when it is regaining tracking.
AR Developer
5
Answers
This typically happens whenever the HoloLens loses tracking. It can be prevented by not covering up the sensor array or getting it too close to an object that blocks its view. Once it regains tracking, your scene will typically be shifted by a little bit because of a slight recalculation done when it is regaining tracking.
AR Developer
Thanks @dbarrett !
Any idea how to reset this during runtime if it happened accidentally? This seems to be an OS internal problem. Why does it work after killing the app and restarting it? Shouldn't it persist on the OS level?
The only workaround that I have found to work is to remap the room.
AR Developer