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When using Holotoolkit keyboard.prefab input in unity system keyboard also shown

edited February 2018 in Q&A and Discussions

I'm using the keyboard prefab with KeyboardInputField UI elements from the MixedRealityToolkit and when I select one of the KeyboardInputFields in a build I'm getting both the keyboard prefab and a system keyboard poping up. An earlier build I made using both of these was not displaying the system virtual keyboard, but I don't know what I could have changed to cause this. I am using unity 2017.2.0p2-MRTP5 and MixedRealityToolkit for Unity 2017.2.1f1. (which is what was suggested by the Microsoft representative I talked to)
I'm creating an immersive experience and have the Unity build type set to D3D not XMAL.

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