We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
W/ RIFt & VIVE I can work in UNITY EditorXR, Why NOT w/ WMR+Odyssey?
If YOU go into UNITY Build Settings, Select Universal Windows Platform, then try to run EditorXR, IT FAILS! (I assume regardless of WMR HMD brand.)
That's fine, I could just run EditorXR in UNITY PC Standalone mode, (and using the Steam VR SDK) EXCEPT, it shows VIVE controllers! What is needed, is a WMR or SAMSUNG Prefabs SDK to drag in for EditorXR to work with,.. Something like the WMR UNITY Camera.Parent in the Academy tutorials, but with the actual (in my case) Samsung Odyssey controller models,..
Any help very welcome. (If you try to help I APPRECIATE IT! but please don't point me to WMR Prefabs that have not been checked with EditorXR, I use EditorXR daily (when I can run it!) and it would be ideal to do so with the Samsungs resolution,..