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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Singleton and Don't destroy
Hi everyone,
I noticed that from the latest HoloToolkit release singletons implement DontDestroyOnLoad(). Is there a way to destroy all singletons when changing a scene? I'd like to reload the game from the initial scene, but things like MixedRealityCameraParent, InputManager, etc. now survive the scene change and make the app crash.
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0
Best Answer
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Optionsmark_grossnickle ✭✭✭
You have to manually destroy behaviors that have 'DontDestroyOnLoad'.
So you could do Destroy(InputManager.Instance).
That said, I don't know if you want to do that. What is causing the app to crash?
Taqtile
5
Answers
You have to manually destroy behaviors that have 'DontDestroyOnLoad'.
So you could do Destroy(InputManager.Instance).
That said, I don't know if you want to do that. What is causing the app to crash?
Taqtile
Yes you're right, thank you! Actually I had tried but I was only destroying the script component instead of the entire GameObject...