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Singleton and Don't destroy

Hi everyone,
I noticed that from the latest HoloToolkit release singletons implement DontDestroyOnLoad(). Is there a way to destroy all singletons when changing a scene? I'd like to reload the game from the initial scene, but things like MixedRealityCameraParent, InputManager, etc. now survive the scene change and make the app crash.

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    Yes you're right, thank you! Actually I had tried but I was only destroying the script component instead of the entire GameObject...

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