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Fail to pass certification on UnityPlayer.dll

Hi team,

We are developing Windows Power BI App.
In our recent package, we have added support to Holographic device family.
Unfortunately, during publishing the package to store, it failed to pass the ‘Certification process’.

Report info:

Name: Microsoft Power BI for Windows
App ID: 9NBLGGGZLXN1
Publisher Name: Microsoft Corporation
Test ID: 6c2d246a-646e-4a9e-aac2-9e7e14e87367
Review Completed: 03/08/2018 16:26

Supported API test

FAILED
Supported APIs
· Error Found: The supported APIs test detected the following errors:
· API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.
· Impact if not fixed: Using an API that is not part of the Windows SDK for Microsoft Store apps violates the Microsoft Store certification requirements.
· How to fix: Review the error messages to identify the API that is not part of the Windows SDK for Microsoft Store apps. Please note, apps that are built in a debug configuration or without .NET Native enabled (where applicable) can fail this test as these environments may pull in unsupported APIs. Retest your app in a release configuration, and with .NET Native enabled if applicable.

We have tried different solutions that are suggested over the internet but it did not worked for us. (e.g. Build project as master)
Have you any idea why it fails and what we are doing wrong?

Thanks,
Pavel

Answers

  • @Ymaimon - Is it fair to assume that you have already tried building in RELEASE mode and with .NET Native enabled?

    I don't mean to ask stupid questions, just trying to cover bases.

  • Yes, we and it didn’t work. It looks like we had an issue with unclean machine. We run the same process (master building ) on different machine and it now working as expected and was uploaded to the store as new power bi app for mixed reality

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