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Disable or Remove a BoundingBox using MR Design Labs

Hey,

I'm using the MR Design Labs in my Unity project and I can't remove or disable a BoundingBox that was assigned to an object.

I'm trying to destroy these components from a voice command.

    public void ApplyPosition()
    {
        Debug.LogWarning("Apply Position called");
        Destroy(boundingBoxGameObject.GetComponent<BoundingBoxTarget>());
        Destroy(boundingBoxGameObject.GetComponent<CompoundButton>());
    }

or disabled it.

    public void ApplyPosition()
    {
        Debug.LogWarning("Apply Position called");
        boundingBoxGameObject.GetComponent<BoundingBoxTarget>().enabled = false;
        boundingBoxGameObject.GetComponent<CompoundButton>().enabled = false;
    }

boundingBoxGameObject is defined, I can navigate through methods and variables well, but, no way to disabled boundingbox.

The idea is, I need to apply user definitions and remove bounding box behaviour after that, saving rotation data. How is the way to do that?

Thanks.

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