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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Disable or Remove a BoundingBox using MR Design Labs
Hey,
I'm using the MR Design Labs in my Unity project and I can't remove or disable a BoundingBox that was assigned to an object.
I'm trying to destroy these components from a voice command.
public void ApplyPosition() { Debug.LogWarning("Apply Position called"); Destroy(boundingBoxGameObject.GetComponent<BoundingBoxTarget>()); Destroy(boundingBoxGameObject.GetComponent<CompoundButton>()); }
or disabled it.
public void ApplyPosition() { Debug.LogWarning("Apply Position called"); boundingBoxGameObject.GetComponent<BoundingBoxTarget>().enabled = false; boundingBoxGameObject.GetComponent<CompoundButton>().enabled = false; }
boundingBoxGameObject is defined, I can navigate through methods and variables well, but, no way to disabled boundingbox.
The idea is, I need to apply user definitions and remove bounding box behaviour after that, saving rotation data. How is the way to do that?
Thanks.
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Best Answer
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james_ashley ✭✭✭✭
I think this might do it for you: ManipulationManager.Instance.ActiveBoundingBox.Target = null;
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com6
Answers
I think this might do it for you: ManipulationManager.Instance.ActiveBoundingBox.Target = null;
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Kinda crazy, but I'd forgotten about this and was trying to find a way to get rid of all the bounding boxes, so I googled it and ended up in another thread that pointed to this thread. And it works.
Additionally I wanted to get rid of the app bar, which I'm doing by just putting it very far away:
ManipulationManager.Instance.ActiveAppBar.transform.position = new Vector3(0, 100);
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
@james_ashley @Lazarofl
Please check out Dev_Working_Branch of MRTK. We ported Bounding Box and App Bar to MRTK:
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/Dev_Working_Branch/Assets/MixedRealityToolkit-Examples/UX/Readme/README_BoundingBoxGizmoExample.md