Hello everyone.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
True to Life Scales
Hi everyone,
Can anyone point me in the right direction to make files show in their real life size? Any tutorial I can follow?
Thanks,
0
Answers
@jadmchalhoub
For starters it is important to note that within your HoloLens app in Unity
Unity supports a large number of 3D formats.
So the important thing that you need to work out (and there are a lot of ways to get there) is basically how to convert your original models units to be 1 meter inside Unity, assuming your original model was created life size to start with.
Some of the steps where the conversion can happen:
HTH
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
Thank you for answering the previous questions. I feel that this is a important question.
Could any of the developers also share the workflow of maintaining the real scale in BLENDER? yes, we can change to meter units instead of default units but then is there something else to do? the scale in the FDX export option is also set to 1.0 but when loading it to 3d viewer, the model is bigger. Thanks