Hello everyone.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Unity FPS stays at 59 on Hololens
Hello everyone,
This is my first time posting so I am hoping this is the right place. I was having trouble getting my app above 60 fps so I tried just creating an empty app. I am using the mixed reality tool kit, all I did was apply the project settings and the scene settings, then I added the fps tracker. Even with no holograms in the project I am still getting a constant 59 fps. I built it as a release version x86 for my hololens. I was wondering if anyone else was having this issue, I would like to be at 60 or above as recommended.
Thanks
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Best Answer
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OptionsPeter_NZ ✭✭✭
Don't worry about FPS to that degree. Most applications (including the MS Ones) don't achieve consistent 60 fps anyway.
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Answers
Don't worry about FPS to that degree. Most applications (including the MS Ones) don't achieve consistent 60 fps anyway.
Thank you