The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How to control which objects are registered as pointer sources?
I'm working with MRTK in Unity on an immersive app that uses motion controllers, and I can't figure out how the default MixedRealityCamera controller setup determines which objects are registered as pointer sources. Specifically, I'd like to make one of the controllers the pointer source when the app starts, and disable all other potential sources (currently you can switch between the two controllers using the trigger, and I would like it to stay on the one that it starts on.)
Can anyone explain to me how I might do that, or which script(s) control that behavior?