Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How to hide the controllers?

I am building a mixed reality / occluded app, and I wish to have the controller become either invisible, or mostly transparent. I have numerous items that attach to the controller, including the hands of my avatar, so I don't want to replace the controllers, I just want to make them less obstructive. For example, my avatars hands have the controllers in them (not holding, but literally IN them) and at one point, I materialize a tablet in the hand... the ring of the controller is obscuring part of the tablet screen.

Any suggestions? I would love to know how to modify the controller to be like 50% alpha or something, but hiding it entirely is acceptable.



  • Sorry, I should mention I am using Unity 2017 with the Mixed Reality Toolkit (latest release)

  • Check out HoloToolkit's MotionControllerVisualizer. Within that class there is a LoadSourceControllerModel. Access what it loads there and modify as needed.


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