We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Receiving UDP multicast packets on Hololens
Is Hololens able to receive UDP multicast packets by default? Or is there a setting which makes that happen?
I have a Unity application which uses a udp multicast message passing system. The udp multicast message passing system is built into a .NET dll. The dll is linked to the application and it works fine on a desktop.
However when I deploy this application on Hololens, I don't receive any error, but I do not receive any messages. I am wondering if this is because the Hololens drops udp multicast packets or if it is due to the dll not being built against UWP.
I would appreciate any input on this.