Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
What are the requirements to build apps on hololens successfully with IL2CPP as a scripting backend?
I switched from .NET to IL2CPP due to .NET being depricated and so on.
Sadly i can't deploy on device in Visual Studio. There is always a Pop Up with "These Projects are outdated." Why are my new Projects outdated?! And how can I resolve this issue? If i create them new due to the pop up asking for it, i always get an error about "standard collector bridge".
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Answers
I've done successful builds and deploys using the following settings:
Device: HoloLens (Any Device also has worked for HoloLens)
Build Type: D3D
SDK: Latest(10.17763.0)
Build and Run: USB Device (this appeared when I installed unity with UWP support)
Scripting API: .NET 4.x equivalent
Backend: IL2CPP
After you build the solution will have a device option in the start debugger I believe it defaults to Remote Device but switch it to Device, connect the HoloLens with USB, select x86 as Architecture
things to keep in mind make sure Win10 Holographic is updated to the same SDK you are using, and it may ask you to request a pin in 1st deploy you can get the pin in the HoloLens' Developer Settings