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Holographic remoting player code

Hello everyone,
We (@FraunhoferIGD Darmstadt, germany) are currently developing a DirectX 11 large model visualizer on the hololens (native API, not unity) and the last days we were testing the capabilities of the holographic remote features.

I stumbled across the (RemotingHostExample) and got it to work with our custom Renderer.

Now we would really like to write a custom client on the HoloLens instead of using the default "Holographic remote player" app. However I can not seem to find any reference or documentation on how to use the remote information in a custom app.

Can anybody help me?

Best Regards
Dennis Basgier

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