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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Holographic remoting player code
Hello everyone,
We (@FraunhoferIGD Darmstadt, germany) are currently developing a DirectX 11 large model visualizer on the hololens (native API, not unity) and the last days we were testing the capabilities of the holographic remote features.
I stumbled across the (RemotingHostExample) and got it to work with our custom Renderer.
Now we would really like to write a custom client on the HoloLens instead of using the default "Holographic remote player" app. However I can not seem to find any reference or documentation on how to use the remote information in a custom app.
Can anybody help me?
Best Regards
Dennis Basgier
2
Best Answer
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@Luisja
Hi,
I think I found the implementation, maybe this helps you
https://github.com/3DStreamingToolkit/3DStreamingToolkit0
Answers
+1
We are in the same situation. Have anybody found any information about this?
Thanks.
Luis
Please go to your HoloLens go to App Store on HoloLens search for holographic remote player launch and install . That app just helps you to show how app looks in HoloLens
@Luisja
Hi,
I think I found the implementation, maybe this helps you
https://github.com/3DStreamingToolkit/3DStreamingToolkit