Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Spectator view setup

Hello everyone,

I'm the only one who doesn't understand how to configure spectator view between an iPhone and Hololens? :'(
Can someone explain to me the steps to be able to configure this with Unity from scratch please?

It would be very helpful!
Thanks a lot.


  • Join @gomes request:)
    anyone here manage to set this up?

  • Joining @gomes too:). I also managed to setup the project, build the .dll plugins but hat now:).
    Sorry to ask here but do you know if you need to load scenes in the offline and online Scene area in the Spectator View Network Manager script in Unity before building the apps?

Sign In or Register to comment.