We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spatial Anchors in Unity
I have looked through the forums and either can't find or miss this particular topic. I have managed to get World Anchor Manager and spatial anchors to work and persist. The issue I am having is that I want the anchors to be in a particular spot in a SpatialMapping mesh when the scene is 1st loaded on the Hololens. Right now I can get the Anchors to load however their position on the 1st load always changes depending on the Headset location. Whenever I move the camera before startup in Unity the objects/anchors are always correctly placed in the Spatial Mapping mesh. Any ideas or thoughts on how I am messing this up?