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Visual Studio 2019 & HoloLens 2 deploy stuck

Hi

It makes it impossible to deploy from Visual Studio 2019 on HoloLens 2 (ARM64). The compilation is done without problem, but during the deployment we arrive on a "A remote operation is taking longer than expected". And no error message.

I use Unity and I have a lot of data in the Streaming Assets (~ 800mb). It is on this data that it stops. It's random, it always stops at different files.

If I make an appx then an installation through the Device Portal, no problem the application installs and launches. Likewise if there is less data in the Streaming Asset.

The standby of the HoloLens 2 is deactivated to avoid its involuntary disconnection.

An idea of the problem ?

Answers

  • Jimbohalo10Jimbohalo10 ✭✭✭
    edited January 2020

    @Profy said:
    Hi

    It makes it impossible to deploy from Visual Studio 2019 on HoloLens 2 (ARM64). The compilation is done without a problem, but during the deployment, we arrive on an "A remote operation is taking longer than expected". And no error message.

    I use Unity and I have a lot of data in the Streaming Assets (~ 800mb). It is on this data that it stops. It's random, it always stops at different files.

    See using-the-hololens-emulator

    and install-the-tools
    where to quote

    Note about Unity: Unless you're intentionally trying to install a newer (non-LTS) version of Unity for a specific purpose, we recommend not installing the Unity workload as part of Visual Studio installation, and instead install the 2018.4 LTS stream of Unity as noted below.

    Note: There are some known issues with debugging mixed reality apps in Visual Studio 2019 version 16.0. Please ensure that you update Visual Studio 2019 to version 16.2 or higher

    General: Here is a post I made about getting started for Unreal but article has links to Unity as well How to find documentation for Unreal 4 Mixed Reality and Hololens 2 Emulator

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