Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Is the Developer Edition field of view any bigger than what we tried at Build 2015?
Bryan
✭✭✭
Is the Developer Edition field of view any bigger than what we tried at Build 2015? Or is it still the same? I see calibration is now built-in to the developer edition. Are there any other hardware improvements since then?
Tagged:
0
Best Answer
-
OptionsHoloLens_Forum_Admin admin
As is typical with any hardware development journey, we’ve continued to refine and improve upon our early engineering prototypes – like the ones used at Build 2015. However, the majority of these changes would be imperceptible to most users.
6
Answers
I'll second this request. I'd love to be able to pick up my HoloLens at Build and begin playing immediately.
Sorry, my response above was meant for the thread about receiving the HoloLens at Build. I'd love to know if the field of view is any better than the demo versions from last year though.
As is typical with any hardware development journey, we’ve continued to refine and improve upon our early engineering prototypes – like the ones used at Build 2015. However, the majority of these changes would be imperceptible to most users.