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Is it possible to utilize XAML UI while running a custom Direct3D engine for rendering?
We would like to create a HUD / floating 2D window to accompany our Direcrt3D 11 map in immersive view using XAML: Is This possible?
As I see the shell has no problem in calling up 2d apps (eg. settings, photos) while in the immersive view of our application. So one workaround could be to package some of the app seperately and launch it while in immersive view.
However it would be better if this UI would be in the same process. E.g as another application view. Rendering to texture would be acceptable as well. Though the best would be the ability to define 2D windows which have application controllable 3d positioning, and option for no chrome / transparency.
We are using c++/winrt, so the solution would have to be in this technology.