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Sending network data to/from HoloLens, help needed
What I want to do is send some networking data to a Unity script running on the HoloLens but my usual tricks don't seem to work due to UWP.
My favorite C++ networking library ZeroMQ does not offer UWP support, actually seems like all other C++ libraries I know ignore UWP btw.
Writing a C++ plugin dll for Unity that uses ZeroMQ is not too hard, but seems to fail to load when used in a Unity UWP build.
Possibly due to it needing kernel32.dll and UWP conflicts, but the debugger/messages don't really give a clue as to why it doesn't load.
Seems no one I asked knew anything about this unfortunately, so this is a dead end for now.
Ok so instead of going with C++ (and sticking to only simple and small data packets for now then) I tried the C# route.
I wrote a script using TcpClient (or UdpClient for that matter) that works in the editor.
However when building as a UWP app for HoloLens it seems System.Net.Sockets is not supported and once again things fail.
Anyone has some tips on how to communicate to/from the HoloLens from another machine using TCP/UDP?
Some simple example scripts would be very welcome!!
I'm sure I can't be the only one trying to do this right!?