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Is Unity's NetworkManager supported in HoloLens?

I am using it currently -- the log shows that the Network manager instance is started, and a client starts listening. However, a warning on startup also says that NetworkManager was stripped from the build. I am not getting the hololens to receive messages from another device on the network -- So I want to make sure it's supported.

If not, what is the best route to connect hololens devices over the network? Is it recommended to manually implement socket connections?

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