Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
HoloLens with Autodesk MotionBuilder
Prototype showing live streaming of motion capture data from Autodesk MotionBuilder on the laptop into the Microsoft HoloLens over WiFi.
https://www.youtube.com/watch?v=yfl7pwXftUs
The idea behind it is to give visual effects supervisors and movie directors the ability to see virtual characters on their movie set while walking around and without the need for looking through a camera/tablet screen.
While at the same time providing them with a toolset for manipulating the virtual assets with software the crew is already familiar with.
Oh and a link to a small article on Road To VR with some more background info:
roadtovr.com/hololens-autodesk-motionbuilder-app-lets-sfx-artists-build-fantasy-in-reality/
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Comments
The video is pretty cool. Thanks for sharing. ~h
@Brekel absolutely amazing! If you can think of any more components that would be useful in the HoloToolkit please do enumerate them. Would be happy to see your contributions too!
@Brekel The best demo of HoloLens ever seen. This is much better than the demos at //Build 2016, because you have used the basic HoloLens, no special cameras or tricks.
You have set the bar for others to aspire.
The important point is you have adapted commercially available software to show what is possible
Thank you for showing us what can be done
Thanks guys, glad you like it.
Hopefully I'll have a part 2 to show somewhere in July. (if what I have in my mind actually works)
@neerajwadhwa one thing that comes to mind would be components for buttons/sliders/switchers. Along the lines of what Leap Motion is doing for example:
https://www.youtube.com/watch?v=SJnWoAI6Kuo
Noted. Out of curiosity, what did you end up using for networking?
I tried getting my favorite lib ZeroMQ to work but couldn't get it to work on UWP.
I ended up writing my own C++ class based on raw winsocks.
Some other ideas for HoloToolkit: anything that can speed up the build process (compile/deploy through commandline instead of full VS?) and stuff that can help for profiling.
I guess that's more for the SDK/Unity devs and not the toolkit though.
Obviously you already know this, but let me also say: this is awesome. I'd love to do something similar for data visualization projects (likely based around Matlab or Python code on the back-end) but have, so far, only tested very basic static data space export to Hololens - you can find my examples via this thread. Aesthetically I'm pretty happy, but the methodology is pretty lame compared to your demo!
This is awesome! Fantastic work!
Is there any chance you would consider sharing your C++ class based on winsocks? I simply need to read and write via web sockets, but haven't been able to get any of the popular packages to deploy on UWP. I don't need wss support, just plain ws.
Cheers,
Dan.
Sorry but I can't release code at the moment.
Hi @Brekel , your demo is pretty cool. I also created a server and client in c++. The plan was to have a client in unity c#. The problem is System.Net.Sockets does not work with the Hololens build. So, for your client running in the Hololens, what did you use? Unet? or maybe Windows.Networking.Sockets ?
Well I couldn't use Unet since my source data wasn't in Unity.
I couldn't use anything .NET since my source data is sent from a native C++ plugin for MotionBuilder.
There are several (very good) native C++ libraries supporting pretty much any platform, none have UWP support though (at least that know of).
So I ended up coding my own C++ class based on good 'ole Winsock and implemented it as a C++ plugin for MotionBuilder and one for Unity.
Hi @Brekel , I am still struggling to connect with the Hololens. I am using Windows.Networking.Sockets; Debugging everything was going great, then, when I deploy the application, it crashes right after connecting to my c++ server. In visual studio when I debug I have the same behavior, in Debug it works, in Release it crashes after the connection. Any tips?
Hey @Brekel and anyone else that might be interested, I finally succeeded!!
Well, you are not allowed to make any Unity API calls in async methods, so, in the code above I created a function (comFin) to call after the connection and the parsing, this function only updates my UI text so I can see it is working when deployed.
Problem was: I was still calling the function inside the async method Conecta, which resulted in a call to a Unity API inside the async.
Check out the revised version, I set a boolean in the async method, and if this boolean changes, I call the comFin() function in the Update().
Thanks for sharing! I was looking to do something similar.
Now, I want to set up a server for my hololens application, and of course the system.Net.Socket is not supported, and I want to know the Windows.Networking.Sockets is ok or not when connecting,sending data or receiving data? Is it a good way for c-s hololens application?
Hope for your reply! ^-^